Hi again, thank you for your responses on this matter. The specs of the machine I am using are: PC, WIN10, 32GB, Intel(R) Core(TM) i7-10700 2.90GHz - 64-Bit, and using Maya 2020 - Arnold version: MtoA 4.0.4.1 - Graphics Card is: GeForce RTX 2060. ![]() ![]() Why do the two display something different? Due to this I am unable to export my sequence. Can anyone out there figure it out please let me know. I need it to look like that, while rendering as a sequence. Yes by increasing exposure it sort of goes away, but I should not need to do that to resolve it, as it looks already ok in the Arnold render view. I am attaching 2 comparison images, that display exactly what I am talking about. So what is happening is, that on the main render viewport (See Screenshot), a solid color will appear with circular ramp-style shade lines instead of the smoothness I get when it's in the Arnold Render Viewport. ![]() (I'm not referring to any color management issues here, I believe the issue derives from something else which I cannot figure out yet). However, when rendering the same exact thing but as a sequence, the main render viewport looks different. If I save it from there as a single image I get the shot again as it should be, all ok there. ![]() When I render an image, the image looks exactly as it should do on the Arnold Render Viewport. Hello there, I have an issue that I just cannot seem to figure out why it is happening, perhaps someone out there has the answer to it.
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